Books (as Author)
Released: Nov. 29, 2020 (DBC Inc. Books)
The Esports Education Playbook: Empowering Every Learner Through Inclusive Gaming is not just a practical guide on how to get a program up and running in a school but, more importantly, takes a look at WHY schools should consider creating esports programs for their students, examines the social-emotional benefits these programs provide, reviews concerns (and shares counterpoints with research) that stakeholders may have, and explores how the COVID pandemic turned esports into the athletics of remote learning. We share tips and success stories (with a few failures thrown in) from educators and experts in the field professionally to help navigate the pitfalls of growing a program. And we even take a trip down memory lane with our good friend, Mike Washburn, to look at how we went from Pong to the fastest growing sport in the globe.
I proudly co-authored this book with Chris Aviles, Steve Isaacs, and Christine Lion-Bailey.
Released: Jan. 14, 2020 (DBC Inc. Books)
We're at the dawn of an incredible transformation in education. Augmented reality and virtual reality--technologies that were once the province of science fiction and fantasy--are faster, better, and more affordable than ever. These tools have the potential to not only inspire students but to redefine how we teach and collaborate. But widespread adoption of AR and VR in K-12 classrooms requires taking risks, investing money and time, and training educators.
Reality Bytes: Innovative Learning Using Augmented and Virtual Reality makes the case for taking this leap by showing how educators are using these amazing technologies, and it provides a powerful framework to help anyone, in any school, join them. The innovative educators profiled are already designing learning experiences using AR and VR that supercharge student motivation, encourage creativity, and make otherwise impossible educational adventures accessible to all. You can do the same, using easy-to-implement resources that will revolutionize how you approach instruction. Equip your students with the skills they'll need in the future--today.
I proudly co-authored this book with Christine Lion-Bailey and Micah Shippee, PhD.
Books (as Contributor)
Released: May 13, 2021 (Pushing Boundaries Consulting, LLC)
100 No-Nonsense Things that ALL Teachers Should STOP Doing is a collaboration of over 103 educators celebrating the teaching profession by highlighting 100 areas of deep, honest and no-nonsense improvement that can take place at any school, anywhere, anytime.
I contributed a chapter on how educators should stop feeling afraid or stupid if they don't know something.
Released: Jul. 5, 2020 (Elevate Books EDU)
The Chromebook Infused Classroom is a resource designed to help educators used Chromebooks in their classrooms to amplify student voice, create opportunities to promote a global perspective and cultural empathy, use technology to assess understanding and craft personalized learning experiences, and help students develop critical skills for success in school, work, and life.
I contributed a section on the future of Chromebooks and how augmented and virtual reality can be leveraged in the classroom through their use.
Released: Jul. 29, 2019
Fueled by Coffee and Love: A Brew Perspective is the third book in the Fueled by Coffee and Love series. With 28 stories written by teachers from all over the world, this collection of diverse voices highlights the importance of building strong relationships with our students, loving our jobs, and most importantly, sharing these moments of love and joy with you. Explore the joys and challenges of education with this window into teachers’ hearts and souls.
I contributed a short story, "The Suggestion Box," about my time teaching middle school in the Bronx.
Released: Oct. 1, 2009 (Prufrock Press)
High-Tech Teaching Success! A Step-by-Step Guide to Using Innovative Technology in Your Classroom gives classroom teachers exactly what they're looking for: advice from technology education experts on how the latest tools and software can be implemented into lesson plans to create differentiated, exciting curriculum for all learners.
I wrote the chapter on technology integration in the mathematics classroom.